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Slaimon

4
Posts
28
Following
A member registered May 11, 2017

Recent community posts

I bought the full version a couple of days ago and I'm loving it, only one problem: I re-run Chapter 2 to improve my score but the stats in the main menu now show more deaths than before. It seems like it's counting the total deaths in the chapter, but wouldn't it make more sense if it counted the minimum amount of deaths in a run? That way I can try to beat my personal record.

What a great pearl of a game!

Around the start of day 2 I convinced myself that you were the same creator of The Deep, a game that I loved in every detail. It's almost uncanny to see that the similarities are just a coincidence.

What I enjoyed the most was the way I was dropped into the lab and had to figure everything out for myself, while an unseen creature from the depths of [REDACTED] pounded against the walls of its steel coffin. Every time I learned what a new button did I felt a sense of joy, that was quickly changed back into urgency by the creature's next howl.

The ending was a bit sudden and I was hoping the plot to develop a little more, but of course as a free game it's already gone above and beyond.

Love the music and the way it procedurally responds to the actions of the player. Great job!

Adorable little game!

Since you plan on releasing a 1.0, you might want to take a look at this message I got after a crash (as you can tell, I was trying to delete a connector).

___________________________________________

############################################################################################

ERROR in

action number 1

of Destroy Event

for object oConnectorParent:

PerformEvent recursion depth failure - check for infinite loops, check objects for parenting

at gml_Object_oConnectorParent_Destroy_0

############################################################################################

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oConnectorParent_Destroy_0 (line -1)

gml_Object_oControl_Step_0 (line -1)